All textures are in tiff-format, 4096x4096: basecolor height metallic normal normal OpenGL roughness Gold armchair modeled in Blender3D, textures in SubstancePainter. In blend-file you can find a scene with lights and camera.
The model can be subdivided for the better shapes.On renders it has no subdivisions. Verts: 11 207 Edges: 22 055 Faces: 10 856 Tris: 21712 One material.