File Formats: .max for 3ds Max 2015, .fbx, and .obj Geometry - 7226 Total Tris - 3791 Total Polys - 4191 Total Verts - Polygons are all quads or tris, no n-gons - Model unwrapped manually to make most efficient use of the UV space - Model scaled to approximate real world size inches - Dimensions: W:47'' x L:104'' x H:83'' - Model centered at the origin - All textures, materials and objects named appropriately - Tested in Marmoset Toolbag 2 - Tested in Unreal Engine 4 - No special plug-ins needed to use this product - .obj and .fbx versions exported from 3ds Max 2015 - The high poly model used to bake the texture maps is also included. Originally modeled in 3DS Max 2015. Skinning - There are separate .max and .fbx versions called rigged and static. This is a game ready Automated Guided Vehicle. It was designed specifically for use in games or other real-time visualizations. The static version is just one object with no bones. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. Textures - 2048x2048 diffuse, specular, gloss, normal and ambient occlusion AO maps - Textures in .tga format - Textures made for Physically Based Rendering PBR - Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation among game engines. The rigged version has two bones to help with animating the lift. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. These vehicles are used to transport materials without the need for constant manual direction. The main renders and wireframes were done in Marmoset Toolbag 2.
3D Car & Vehicle Models
Automated Guided Vehicle
Specifications of Automated Guided Vehicle | |
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Category | Software > Digital Goods & Currency |
Instock | instock |